- Quote :
- Oki here is the script i made ... reply and comment pls admin!
;;; SpecialRing Upgrade - MiniMe ;;;
[@Main]
#SAY
Hi, How can i help you today?\
<I would like to upgrade my SpecialRing/@UpgR\
<I wouldnt like anything thanks/@Exit>
[@UpgR]
#SAY
What would you like to upgrade to?\
<Oblivion/@Ob\
<Opal/Op\
<Opal(I)/Op1\
<Opal(II)/Op2\
<Opal(III)/Op3\
<Exit/@Exit>
[@Ob]
<OblivionPara/@OPa\
<OblivionPro/@OPr\
<OblivionRev/@OR\
<OlivionTele/@OT\
<OblivionClear/@OC\
<No thanks/@Exit>
[@OPa]
#IF
checkitem OblivionRing 2
checkitem ParalysisRing 1
#ACT
take OblivionRing 2
take ParalysisRing 1
give OblivionPara 1
#SAY
Here is your OblivionPara! \
#ELSESAY
You dont have the right pieces!\
[@Opr]
#IF
checkitem OblivionRing 2
checkitem ProtectionRing 1
#ACT
take OblivionRing 2
take ProtectionRing 1
give OblivionPro 1
#SAY
Here is your OblivionPro!\
#ELSESAY
You dont have the right pieces!\
[@OR]
#IF
checkitem OblivionRing 2
checkitem RevivalRing 1
#ACT
take OblivionRing 2
take RevivalRing 1
give OblivionRev 1
#SAY
Here is your OblivionRev!\
#ELSESAY
You dont have the right pieces!\
[@OT]
#IF
checkitem OblivionRing 2
checkitem TeleportRing 1
#ACT
take OblivionRing 2
take TeleportRing 1
give ObliviionTele 1
#SAY
Here is your OblivionTele!\
#ELSESAY
You dont have the right pieces!\
[@OC]
#IF
checkitem OblivionRing 2
checkitem ClearRing1
#ACT
take OblivionRing 2
take ClearRing 1
give OblivionClear 1
#SAY
Here is your oblivionClear!\
#ELSESAY
You dont have the right pieces!\
[@Op]
<OpalPara/@Oppa\
<OpalPro/@Oppr\
<OpalRev/@Opr\
<OpalTele/@Opt\
<OpalClear/@Opc\
[@OP1]
<OpalPara(I)/@Oppa1\
<OpalPro(I)/@Oppr1\
<OpalRev(I)/@Opr1\
<OpalTele(I)/@Opt1\
<OpalClear(I)/@Opc1\
[@OP2]
<OpalPara(II)/@Oppa2\
<OpalPro(II)/@Oppr2\
<OpalRev(II)/@Opr2\
<OpalTele(II)/@Opt2\
<OpalClear(II)/@Opc2\
[@OP3]
<OpalPara(III)/@Oppa3\
<OpalPro(III)/@Oppr3\
<OpalRev(III)/@Opr3\
<OpalTele(III)/@Opt3\
<OpalClear(III)/@Opc3\
[@Oppa]
#IF
checkitem OpalRing 1
checkitem ParalysisRing 1
#ACT
take OpalRing 1
take ParalysisRing 1
give OpalPara 1
#SAY
Here is your OpalPara!\
#ELSESAY
You dont have the right pieces!\
[@Oppr]
#IF
checkitem OpalRing 1
checkitem ProtectionRing 1
#ACT
take OpalRing 1
take ProtectionRing 1
give OpalPro 1
#SAY
Here is your OpalPro!\
#ELSESAY
You dont have the right pieces!\
[@Opr]
#IF
checkitem OpalRing 1
checkitem RevivalRing 1
#ACT
take OpalRing 1
take RevivalRing 1
give OpalRev 1
#SAY
Here is your OpalRev!\
#ELSESAY
You dont have the right pieces!\
[@Opt]
#IF
checkitem OpalRing 1
checkitem TeleportRing 1
#ACT
take OpalRing 1
take TeleportRing 1
give OpalTele 1
#SAY
Here is your OpalTele!\
#ELSESAY
You dont have the right pieces!\
[@Opc]
#IF
checkitem OpalRing 1
checkitem ClearRing 1
#ACT
take OpalRing 1
take ClearRing 1
give OpalClear 1
#SAY
Here is your OpalClear!\
#ELSESAY
You dont have the right pieces!\
[@Op1]
<OpalPara(I)/@Oppa1\
<OpalPro(I)/@Oppr1\
<OpalRev(I)/@Opr1\
<OpalTele(I)/@Opt1\
<OpalClear(I)/@Opc1\
<No thanks./@Exit>
[@Oppa1]
#IF
checkitem OpalRing(I) 1
checkitem ParalysisRing 1
#ACT
take OpalRing(I) 1
take ParalysisRing 1
give OpalPara(I) 1
#SAY
Here is your OpalPara(I)!\
#ELSESAY
You dont have the right pieces!\
[@Oppr1]
#IF
checkitem OpalRing(I) 1
checkitem ProtectionRing 1
#ACT
take OpalRing(I) 1
take ProtectionRing 1
give OpalPro(I) 1
#SAY
Here is your OpalPro(I)!\
#ELSESAY
You dont have the right pieces!\
[@Opr1]
#IF
checkitem OpalRing(I) 1
checkitem RevivalRing 1
#ACT
take OpalRing(I) 1
take RevivalRing 1
give OpalRev(I) 1
#SAY
Here is your OpalRev(I)!\
#ELSESAY
You dont have the right pieces!\
[@Opt1]
#IF
checkitem OpalRing(I) 1
checkitem TeleportRing 1
#ACT
take OpalRing(I) 1
take TeleportRing 1
give OpalTele(I) 1
#SAY
Here is your OpalTele(I)!\
#ELSESAY
You dont have the right pieces!\
[@Opc1]
#IF
checkitem OpalRing(I) 1
checkitem ClearRing 1
#ACT
take OpalRing(I) 1
take ClearRing 1
give OpalClear(I) 1
#SAY
Here is your OpalClear(I)!\
#ELSESAY
You dont have the right pieces!\
[@Op2]
<OpalPara(II)/@Oppa2\
<OpalPro(II)/@Oppr2\
<OpalRev(II)/@Opr2\
<OpalTele(II)/@Opt2\
<OpalClear(II)/@Opc2\
<No thanks.<@Exit>
[@Oppa2]
#IF
checkitem OpalRing(II) 1
checkitem ParalysisRing 1
#ACT
take OpalRing(II) 1
take ParalysisRing 1
give OpalPara(II) 1
#SAY
Here is your OpalPara(II)!\
You dont have the right pieces!\
[@Oppr2]
#IF
checkitem OpalRing(II) 1
checkitem ProtectionRing 1
#ACT
take OpalRing(II) 1
take ProtectionRing 1
give OpalPro(II) 1
#SAY
Here is your OpalPro(II)!\
#ELSESAY
You dont have the right pieces!\
[@Opr2]
#IF
checkitem OpalRing(II) 1
checkitem RevivalRing 1
#ACT
take OpalRing(II) 1
take RevivalRing 1
give OpalRev(II) 1
#SAY
Here is your OpalRev(II)!\
#ELSESAY
You dont have the right pieces!\
[@Opt2]
#IF
checkitem OpalRing(II) 1
checkitem TeleportRing 1
#ACT
take OpalRing(II) 1
take TeleportRing 1
give OpalTele(II) 1
#SAY
Here is your OpalTele(II)!\
#ELSESAY
You dont have the right pieces!\
[@Opc2]
#IF
checkitem OpalRing(II) 1
checkitem ClearRing 1
#ACT
take OpalRing(II) 1
take ClearRing 1
give OpalClear(II) 1
#SAY
Here is your OpalClear(II)!\
#ELSESAY
You dont have the right pieces!\
[@Op3]
<OpalPara(III)/@Oppa3\
<OpalPro(III)/@Oppr3\
<OpalRev(III)/@Opr3\
<OpalTele(III)/@Opt3\
<OpalClear(III)/@Opc3\
<No thanks./@Exit>
[@Oppa3]
#IF
checkitem OpalRing(III) 1
checkitem ParalysisRing 1
#ACT
take OpalRing(III) 1
take ParalysisRing 1
give OpalPara(III) 1
#SAY
Here is your OpalPara(III)!\
#ELSESAY
You dont have the right pieces!\
[@Oppr3]
#IF
checkitem OpalRing(III) 1
checkitem ProtectionRing 1
#ACT
take OpalRing(III) 1
take ProtectionRing 1
give OpalPro(III) 1
#SAY
Here is your OpalPro(III)!\
#ELSESAY
You dont have the right pieces!\
[@Opr3]
#IF
checkitem OpalRing(III) 1
checkitem RevivalRing 1
#ACT
take OpalRing(III) 1
take RevivalRing 1
give OpalRev(III) 1
#SAY
Here is your OpalRev(III)!\
#ELSESAY
You dont have the right pieces!\
[@Opt3]
#IF
checkitem OpalRing(III) 1
checkitem TeleportRing 1
#ACT
take OpalRing(III) 1
take TeleportRing 1
give OpalTele(III) 1
#SAY
Here is your OpalTele(III)!\
#ELSESAY
You dont have the right pieces!\
[@Opc3]
#IF
checkitem OpalRing(III) 1
checkitem ClearRing 1
#ACT
take OpalRing(III) 1
take ClearRing 1
give OpalClear(III) 1
#SAY
Here is your OpalClear(III)!\
#ELSESAY
You dont have the right pieces!\
- Code:
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[code]