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 SpecialRings merge / upgrade system

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PlaceNameHere




Posts : 52
Join date : 2010-11-01

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PostSubject: SpecialRings merge / upgrade system   SpecialRings merge / upgrade system EmptyWed Dec 01 2010, 14:23

SpecialRings/Necks
ProtectionRing
ParalysisRing
RevivalRing
TeleportRing
ClearRing
ProbeNeck

Can you make a system to upgrade or merge these items? The merge system will be a good and new system for the Fusion Server... here are some examples

1xProtectionRing,
2xOpalRing,
1xOpalNeck,
2xOpalBrace,
100xGamePoints.

The fusion / merge system... This will require a certain amount of items from a chosen set and the special ring/neck of your choice. These items will be taken and merged together to create a StonedOpalRing, ProtectedOpalRing,
UndeadOpalRing(rev).
Stats of OpalRing with the ability of ProRing,ParaRing,RevRing (depending on choosen one)
OR

1xProtectionRing,
2xProtectionGem,
2xProtectionShell,
100xGamePoints.
The Ring Upgrade
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admin
Admin
admin


Posts : 178
Join date : 2010-08-30
Age : 36
Location : Devon

SpecialRings merge / upgrade system Empty
PostSubject: Re: SpecialRings merge / upgrade system   SpecialRings merge / upgrade system EmptyWed Dec 01 2010, 23:35

You have good ideas, I will definatly use the Xmas Event and this idea but would really like other players to first vote on the extra skills for classes as I dont think it will be fair only after 2 votes each way.

Admin
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PlaceNameHere




Posts : 52
Join date : 2010-11-01

SpecialRings merge / upgrade system Empty
PostSubject: Re: SpecialRings merge / upgrade system   SpecialRings merge / upgrade system EmptyWed Dec 01 2010, 23:38

kk m8 fair enough Wink
ano its a plateful but just thought i would share some of my ideas !!!
goodluck ;D

MiniMe
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PlaceNameHere




Posts : 52
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PostSubject: Re: SpecialRings merge / upgrade system   SpecialRings merge / upgrade system EmptyFri Dec 03 2010, 19:24

Quote :
Oki here is the script i made ... reply and comment pls admin!
;;; SpecialRing Upgrade - MiniMe ;;;

[@Main]
#SAY
Hi, How can i help you today?\
<I would like to upgrade my SpecialRing/@UpgR\
<I wouldnt like anything thanks/@Exit>
[@UpgR]
#SAY
What would you like to upgrade to?\
<Oblivion/@Ob\
<Opal/Op\
<Opal(I)/Op1\
<Opal(II)/Op2\
<Opal(III)/Op3\
<Exit/@Exit>

[@Ob]
<OblivionPara/@OPa\
<OblivionPro/@OPr\
<OblivionRev/@OR\
<OlivionTele/@OT\
<OblivionClear/@OC\
<No thanks/@Exit>

[@OPa]
#IF
checkitem OblivionRing 2
checkitem ParalysisRing 1
#ACT
take OblivionRing 2
take ParalysisRing 1
give OblivionPara 1
#SAY
Here is your OblivionPara! \
#ELSESAY
You dont have the right pieces!\
[@Opr]
#IF
checkitem OblivionRing 2
checkitem ProtectionRing 1
#ACT
take OblivionRing 2
take ProtectionRing 1
give OblivionPro 1
#SAY
Here is your OblivionPro!\
#ELSESAY
You dont have the right pieces!\

[@OR]
#IF
checkitem OblivionRing 2
checkitem RevivalRing 1
#ACT
take OblivionRing 2
take RevivalRing 1
give OblivionRev 1
#SAY
Here is your OblivionRev!\
#ELSESAY
You dont have the right pieces!\

[@OT]
#IF
checkitem OblivionRing 2
checkitem TeleportRing 1
#ACT
take OblivionRing 2
take TeleportRing 1
give ObliviionTele 1
#SAY
Here is your OblivionTele!\
#ELSESAY
You dont have the right pieces!\

[@OC]
#IF
checkitem OblivionRing 2
checkitem ClearRing1
#ACT
take OblivionRing 2
take ClearRing 1
give OblivionClear 1
#SAY
Here is your oblivionClear!\
#ELSESAY
You dont have the right pieces!\

[@Op]
<OpalPara/@Oppa\
<OpalPro/@Oppr\
<OpalRev/@Opr\
<OpalTele/@Opt\
<OpalClear/@Opc\

[@OP1]
<OpalPara(I)/@Oppa1\
<OpalPro(I)/@Oppr1\
<OpalRev(I)/@Opr1\
<OpalTele(I)/@Opt1\
<OpalClear(I)/@Opc1\

[@OP2]
<OpalPara(II)/@Oppa2\
<OpalPro(II)/@Oppr2\
<OpalRev(II)/@Opr2\
<OpalTele(II)/@Opt2\
<OpalClear(II)/@Opc2\

[@OP3]
<OpalPara(III)/@Oppa3\
<OpalPro(III)/@Oppr3\
<OpalRev(III)/@Opr3\
<OpalTele(III)/@Opt3\
<OpalClear(III)/@Opc3\


[@Oppa]
#IF
checkitem OpalRing 1
checkitem ParalysisRing 1
#ACT
take OpalRing 1
take ParalysisRing 1
give OpalPara 1
#SAY
Here is your OpalPara!\
#ELSESAY
You dont have the right pieces!\

[@Oppr]
#IF
checkitem OpalRing 1
checkitem ProtectionRing 1
#ACT
take OpalRing 1
take ProtectionRing 1
give OpalPro 1
#SAY
Here is your OpalPro!\
#ELSESAY
You dont have the right pieces!\

[@Opr]
#IF
checkitem OpalRing 1
checkitem RevivalRing 1
#ACT
take OpalRing 1
take RevivalRing 1
give OpalRev 1
#SAY
Here is your OpalRev!\
#ELSESAY
You dont have the right pieces!\

[@Opt]
#IF
checkitem OpalRing 1
checkitem TeleportRing 1
#ACT
take OpalRing 1
take TeleportRing 1
give OpalTele 1
#SAY
Here is your OpalTele!\
#ELSESAY
You dont have the right pieces!\

[@Opc]
#IF
checkitem OpalRing 1
checkitem ClearRing 1
#ACT
take OpalRing 1
take ClearRing 1
give OpalClear 1
#SAY
Here is your OpalClear!\
#ELSESAY
You dont have the right pieces!\

[@Op1]
<OpalPara(I)/@Oppa1\
<OpalPro(I)/@Oppr1\
<OpalRev(I)/@Opr1\
<OpalTele(I)/@Opt1\
<OpalClear(I)/@Opc1\
<No thanks./@Exit>

[@Oppa1]
#IF
checkitem OpalRing(I) 1
checkitem ParalysisRing 1
#ACT
take OpalRing(I) 1
take ParalysisRing 1
give OpalPara(I) 1
#SAY
Here is your OpalPara(I)!\
#ELSESAY
You dont have the right pieces!\

[@Oppr1]
#IF
checkitem OpalRing(I) 1
checkitem ProtectionRing 1
#ACT
take OpalRing(I) 1
take ProtectionRing 1
give OpalPro(I) 1
#SAY
Here is your OpalPro(I)!\
#ELSESAY
You dont have the right pieces!\

[@Opr1]
#IF
checkitem OpalRing(I) 1
checkitem RevivalRing 1
#ACT
take OpalRing(I) 1
take RevivalRing 1
give OpalRev(I) 1
#SAY
Here is your OpalRev(I)!\
#ELSESAY
You dont have the right pieces!\

[@Opt1]
#IF
checkitem OpalRing(I) 1
checkitem TeleportRing 1
#ACT
take OpalRing(I) 1
take TeleportRing 1
give OpalTele(I) 1
#SAY
Here is your OpalTele(I)!\
#ELSESAY
You dont have the right pieces!\

[@Opc1]
#IF
checkitem OpalRing(I) 1
checkitem ClearRing 1
#ACT
take OpalRing(I) 1
take ClearRing 1
give OpalClear(I) 1
#SAY
Here is your OpalClear(I)!\
#ELSESAY
You dont have the right pieces!\

[@Op2]
<OpalPara(II)/@Oppa2\
<OpalPro(II)/@Oppr2\
<OpalRev(II)/@Opr2\
<OpalTele(II)/@Opt2\
<OpalClear(II)/@Opc2\
<No thanks.<@Exit>

[@Oppa2]
#IF
checkitem OpalRing(II) 1
checkitem ParalysisRing 1
#ACT
take OpalRing(II) 1
take ParalysisRing 1
give OpalPara(II) 1
#SAY
Here is your OpalPara(II)!\
You dont have the right pieces!\

[@Oppr2]
#IF
checkitem OpalRing(II) 1
checkitem ProtectionRing 1
#ACT
take OpalRing(II) 1
take ProtectionRing 1
give OpalPro(II) 1
#SAY
Here is your OpalPro(II)!\
#ELSESAY
You dont have the right pieces!\

[@Opr2]
#IF
checkitem OpalRing(II) 1
checkitem RevivalRing 1
#ACT
take OpalRing(II) 1
take RevivalRing 1
give OpalRev(II) 1
#SAY
Here is your OpalRev(II)!\
#ELSESAY
You dont have the right pieces!\

[@Opt2]
#IF
checkitem OpalRing(II) 1
checkitem TeleportRing 1
#ACT
take OpalRing(II) 1
take TeleportRing 1
give OpalTele(II) 1
#SAY
Here is your OpalTele(II)!\
#ELSESAY
You dont have the right pieces!\

[@Opc2]
#IF
checkitem OpalRing(II) 1
checkitem ClearRing 1
#ACT
take OpalRing(II) 1
take ClearRing 1
give OpalClear(II) 1
#SAY
Here is your OpalClear(II)!\
#ELSESAY
You dont have the right pieces!\

[@Op3]
<OpalPara(III)/@Oppa3\
<OpalPro(III)/@Oppr3\
<OpalRev(III)/@Opr3\
<OpalTele(III)/@Opt3\
<OpalClear(III)/@Opc3\
<No thanks./@Exit>

[@Oppa3]
#IF
checkitem OpalRing(III) 1
checkitem ParalysisRing 1
#ACT
take OpalRing(III) 1
take ParalysisRing 1
give OpalPara(III) 1
#SAY
Here is your OpalPara(III)!\
#ELSESAY
You dont have the right pieces!\

[@Oppr3]
#IF
checkitem OpalRing(III) 1
checkitem ProtectionRing 1
#ACT
take OpalRing(III) 1
take ProtectionRing 1
give OpalPro(III) 1
#SAY
Here is your OpalPro(III)!\
#ELSESAY
You dont have the right pieces!\

[@Opr3]
#IF
checkitem OpalRing(III) 1
checkitem RevivalRing 1
#ACT
take OpalRing(III) 1
take RevivalRing 1
give OpalRev(III) 1
#SAY
Here is your OpalRev(III)!\
#ELSESAY
You dont have the right pieces!\

[@Opt3]
#IF
checkitem OpalRing(III) 1
checkitem TeleportRing 1
#ACT
take OpalRing(III) 1
take TeleportRing 1
give OpalTele(III) 1
#SAY
Here is your OpalTele(III)!\
#ELSESAY
You dont have the right pieces!\

[@Opc3]
#IF
checkitem OpalRing(III) 1
checkitem ClearRing 1
#ACT
take OpalRing(III) 1
take ClearRing 1
give OpalClear(III) 1
#SAY
Here is your OpalClear(III)!\
#ELSESAY
You dont have the right pieces!\
Code:
[code]


Last edited by PlaceNameHere on Fri Dec 03 2010, 20:48; edited 2 times in total
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PlaceNameHere




Posts : 52
Join date : 2010-11-01

SpecialRings merge / upgrade system Empty
PostSubject: Re: SpecialRings merge / upgrade system   SpecialRings merge / upgrade system EmptyFri Dec 03 2010, 19:35

Delevel version of merge system!!

Quote :
;;; delevels specrings - Minime ;;;

[@Main]
<OpalPara(I)/@Oppa1\
<OpalPro(I)/@Oppr1\
<OpalRev(I)/@Opr1\
<OpalTele(I)/@Opt1\
<ClearRing(I)/@Opc1\

[@Oppa1]
#IF
!checklevel 2000
checkitem ParalysisRing 1
#ACT
changelevel - 1000
takeitem ParalysisRing 1
give OpalPara(I) 1
#SAY
Congratulations on your delvl!\
#ELSESAY
Your either not high enough or do not have a ParalysisRing!\

[@Oppr1]
#IF
!checklevel 2000
checkitem ProtectionRing 1
#ACT
changelevel - 1000
takeitem ProtectionRing 1
give OpalPro(I) 1
#SAY
Congratulations on your delvl!\
#ELSESAY
Your either not high enough or do not have a ProtectionRing!\

[@Opr1]
#IF
!checklevel 2000
checkitem RevivalRing 1
#ACT
changelevel - 1000
takeitem RevivalRing 1
give OpalPara(I) 1
#SAY
Congratulations on your delvl!\
#ELSESAY
Your either not high enough or do not have a RevivalRing!\

[@Opt1]
#IF
!checklevel 2000
checkitem TeleportRing 1
#ACT
changelevel - 1000
takeitem TeleportRing 1
giveitem OpalTele(I) 1
#SAY
Congratulations on your delvl!\
#ELSESAY
Your either not high enough or do not have a TeleportRing!\

[@Opc1]
#IF
!checklevel 2000
checkitem ClearRing 1
#ACT
changelevel - 1000
takeitem ClearRing 1
giveitem OpalClear(I) 1
#SAY
Congratulations on your delvl!\
#ELSESAY
Your either not high enough or do not have a ClearRing!\
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Torgal




Posts : 4
Join date : 2010-12-01

SpecialRings merge / upgrade system Empty
PostSubject: Re: SpecialRings merge / upgrade system   SpecialRings merge / upgrade system EmptyMon Dec 06 2010, 03:04

cool script keep it up =)
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admin
Admin
admin


Posts : 178
Join date : 2010-08-30
Age : 36
Location : Devon

SpecialRings merge / upgrade system Empty
PostSubject: Re: SpecialRings merge / upgrade system   SpecialRings merge / upgrade system EmptyMon Dec 06 2010, 05:09

Not bad for a first attempt few commands are wrong but easy to fix.

Admin
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